﻿using UnityEngine;
using System.Collections;

public class TwohandedSword : Weapon 
{
	private GameObject m_Target;
	private int m_DammageBytwohand = 25; 

	void Start () 
	{
	
	}
	

	void Update () 
	{
	
	}
	
	public override void Attack()
	{
		Debug.Log("bigAttack");
	}
	protected override void OnTriggerEnter2D(Collider2D _other)
	{
		base.OnTriggerEnter2D(_other);
		Debug.Log ("Outch");
	}
}
